Town: Fìkh Wækwì Æq

Fìkh Wækwì Æq

Fìkh Wækwì Æq
Example Constructi architecture.
StateFederation of Alveria
ProvenceJĭìlkìwvǐ District
RegionÀdûyû Raru̽ Forest
Founded1117
Community LeaderAdministrator Dyèlka Dyèdsí
Area5 km2 (2 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation2416 m (7926 ft)
Average Yearly Precipitation291 cm/y (114 in/y)
Population1409
Population Density281 people per km2 (704 people per mi2)
Town AuraNecromancy
Naming
Native nameFìkh Wækwì Æq
Pronunciation/ˈwækwɨ/ /æq/
Direct Translation[stupid; dumb; silly] [click]
Translation[Not Yet Translated]

Fìkh Wækwì Æq (/ˈwækwɨ/ /æq/ [stupid; dumb; silly] [click]) is a subtropical Town located in the Jĭìlkìwvǐ District of the Federation of Alveria.

The name Fìkh Wækwì Æq is derived from the Constructi language, as Fìkh Wækwì Æq was founded by Glënm Tsîgesêg̈, who was culturaly Constructi.

Climate

Fìkh Wækwì Æq has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cool 11°C (51°F). Fìkh Wækwì Æq receives an average of 291 cm/y (114 in/y) of precipitation, most of which comes in the form of rain during the summer. Fìkh Wækwì Æq covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2416 m (7926 ft) above sea level.

Overview

Fìkh Wækwì Æq was founded durring the early 12th century in spring of the year 1117, by Glënm Tsîgesêg̈. The establishment of Fìkh Wækwì Æq was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Glënm Tsîgesêg̈ struck deals with nearby nations and communities to establish Fìkh Wækwì Æq as a prison colony.

Fìkh Wækwì Æq was built using the conventions of Constructi durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Fìkh Wækwì Æq is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fìkh Wækwì Æq is was constructed arround several premissive cobblestone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The town sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. The town's would-be-castle fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.

A look around Fìkh Wækwì Æq makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power.

Civic Infrastructure

Fìkh Wækwì Æq has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fìkh Wækwì Æq. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fìkh Wækwì Æq's parks.

Fìkh Wækwì Æq has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Wækwì Æq.

Fìkh Wækwì Æq has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fìkh Wækwì Æq has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Fìkh Wækwì Æq has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Wækwì Æq has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Wækwì Æq's public wards, blessings, and other arcane systems.

Fìkh Wækwì Æq possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Fìkh Wækwì Æq's grid is powered by a boiler and turbine based power plant.

Fìkh Wækwì Æq has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fìkh Wækwì Æq's natural decorations nor waterways.

Fìkh Wækwì Æq has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fìkh Wækwì Æq has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Fìkh Wækwì Æq's chapel was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

In Fìkh Wækwì Æq rainbows form quite often above the Town.

The Frog, Poisonous Swarm near Fìkh Wækwì Æq are known to be almost tame, such that they can be put to domestic use.

Fìkh Wækwì Æq's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves sex to channel Invocation energies of tier 2 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 5692 m2
    • Cattle and Similar Creatures: 352
    • Poultry: 4227
    • Swine: 281
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 140

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 10
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 7
  • Coachmen: 1
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 5
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 2

446 of Fìkh Wækwì Æq's population work within a Foundational Occupation.

921 of Fìkh Wækwì Æq's population do not work in a formal occupation, but do contribute to the local economy. 42 (3%) are noncontributers.

Points of Interest

Fìkh Wækwì Æq is accessed from a nearby river via an intricate series of locks.

POI

History

Fìkh Wækwì Æq used to be more prosperous, but something happened relatively long ago that left it a shrunken shadow of its former self. If the settlement is prosperous, the locals often lament how much more they could have had. If the settlement is not prosperous, the locals blame their ill fortunes on that event. Reminders of this better time can be found in many places within Fìkh Wækwì Æq.

The the a flute of Illusion, an a flute imbued with notable amounts of Illusion energies was created in Fìkh Vræ Kintăl by in time immemorial, reportedly some time during the early 2nd century.

History